ANAHEIM, CA (SIGGRAPH 2013) July 25 2013 - KeyShot was announcing their Zbrush integration at SIGGRAPH. But since that has more to do with the creation of movie superheroes and villians than the real world, I ask Josh Mings* to turn the page.
He shows me KeyShot's Toon shading, their name for the ability to take somewhat realistic 3D shaded model and dumb it down to look like a hand drawn sketch, or cartoons. My first thought is "Why?" Why devolve into hand-drawn artwork when everyone else is fine tuning their images to look like photographs? Did 3D models and photo realism become so common that 2D is more dear? Apparently, there are cases, like tech pubs or advertising, the sketchy looking part is just more appropriate, more expected. In that case, KeyShot will spit one out. I suppose less trouble than hauling in a canvas on an easel with brushes and having the other engineer laugh at your beret.
KeyShot Toon shading on Siemens NX bike. From YouTube video.
But just to prove KeyShot still has the higher end of imagery locked down, Josh shows me Focused Caustics, a new capability in KeyShot 4.1 that adds more realism to the display of transparent or translucent materials.
*Ace blogger of SolidSmack, now does KeyShot marketing.